Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.1
Issue ID
1253433
Regression
No
[SerializeReference] Non-Serialized fields loose their default initializers value when after entering PlayMode
1) Add Script InitBug.cs to a project
2) In the project view, create a new "Initialized Fields Bug" asset.
3) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
4) The console should say that both fields are NOT null.
5) Enter play mode.
6) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
7) The SerializeReference field is now null. This should never happen.
If a value is changed in a script during play mode, all the non-serialized fields will lose their values.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder preview window doesn't update element styling accordingly when changing Active Theme for Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Resolution Note (fix version 2020.1):
Fixed in 2020.1.17f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1