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[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce: 1. Open the user’s attached “Brown Test.zip” project 2. Enter Play Mode 3. Observe the text at the top Expected r... Read more
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps: 1. Open the attached project “TruncateRepro” 2. Open the “Assets/Scenes/ContentSizeFitter” scene 3. Compare t... Read more
Button.Select() does not apply selected state to a Button if the Button'...
Reproduction steps: 1. Open the user's attached "SuhoshinVanilla.zip" project 2. Open the "TestScene" Scene 3. Enter the Play mode a... Read more
Setting the text Font Style to bold throws errors when using Liberations...
Steps to reproduce: 1. Open the attached “SDFBug” project 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject 4. I... Read more
Masking Overflow doesn't work when used on a TMP Text GameObject
Reproduction steps: 1. Open project “IN-33626” 2. Select “Canvas\Text” GameObject in the scene 3. Make sure Masking is selected for ... Read more
[TextMeshPro] Text has a more pronounced falloff when the Color Space is...
Reproduction steps: 1. Open the attached project “1506395-Text LinearSpace“ 2. Open the “SampleScene“ Scene 3. Zoom in on the “Text ... Read more
Square is displayed in Scene/Game view when typing in "\u3000" character...
Reproduction steps: 1. Open the attached “Test Project” Project 2. Open “Scenes/SampleScene” Scene 3. Observe “Text (TMP)” GO ... Read more
TMP_FontAsset.faceInfo setter access is internal
Reproduction steps: 1. Open the attached project “IN-38946 Font Asset.zip” 2. Observe the “Assets/NewBehaviourScript.cs(13,9): err... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
TMP FontStyles Don't Utilize with Unity Localization Culture
Steps to reproduce: 1. Open the attached user's project "1549351 TMP FontStyles Don't Utilize with Unity Localization Culture.zip" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true