Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
3.2.0-pre.4
Issue ID
TMPB-63
Regression
No
Button.Select() does not apply selected state to a Button if the Button's text is in an Asian language
Reproduction steps:
1. Open the user's attached "SuhoshinVanilla.zip" project
2. Open the "TestScene" Scene
3. Enter the Play mode and observe the text on the right side of the UI
Expected result: The text is black
Actual result: The text is grey
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Notes:
- The Button is selected (You can click the Enter key to trigger the Button), but the selected state is not applied (The Button is grey)
- Using Coroutine that delays a frame and after that uses Button.Select() fixes the issue
- The Button.Select() is used in "OptionsMenu.cs" script in the Start() function
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.