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[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
There is no information provided about the Parent when Prefab's Child ha...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the top toolbar, navigate to BugReport->Repro3. ... Read more
[HDRP] Input value for the "LOD Bias" is not changing when a mouse is dr...
On dragging the mouse cursor over the input field of the following properties don't change its value from HDRP Asset in the Inspecto... Read more
[HDRP] Multiple Exceptions are thrown on Loading HDRP Asset when Fix All...
Selecting "Not now" from "Changing editor Graphics device" popup which appears on selecting Fix All from loaded "HDRenderPipelineAss... Read more
[HDRP] ArgumentException thrown when "Look Dev" window is docked and SRP...
When the "Look Dev" window is docked and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
[VFX] [HDRP] Undo does not operate correctly in VFX graph
Versions tested: 2020.1.0b16.4138 + 8.x.x./release (32749aa at the moment of checking)Reproduces both on Windows and MacOS Steps to ... Read more
[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce:1. Open the attached "XRRemotingTest.zip" project2. In Menu Toolbar select XR -> Windows XR Plugin Remoting3. Ch... Read more
Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce:1. Open user-submitted project (BakeMeshCrash.zip)2. Open the SampleScene3. Enter Play Mode Expected result: the Ed... Read more
[Reflect] Documentation is not published and only available offline
All documentation links for Unity Reflect (documentation, Changelog, License) are not published and only available offline. Refer th... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
All about bugs
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