Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.3
Issue ID
1262129
Regression
No
[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce:
1. Open the attached "XRRemotingTest.zip" project
2. In Menu Toolbar select XR -> Windows XR Plugin Remoting
3. Choose Remote to Device as Emulation Mode
4. Input Hololens IP from Holographic Remoting -> Click on Connect button
Expected result: Windows XR Plugin Remoting connects to HoloLens
Actual result: After waiting for about 30 seconds connection fails with "Connection Failure Reason: None"
Reproducible with: 2019.4.5f1 (2.0.3), 2020.1.0f1 (3.2.0), 2020.2.0a19 (4.0.2)
Notes:
- Could not test the issue on Windows XR Plugin versions lower than 2.0.3 because scripting errors
- Could not reproduce with 2018.4 and lower, because Windows XR Plugin was not yet introduced in those versions
Comments (2)
-
mdigerat
Aug 09, 2020 20:46
Appears it is not a lack of support but which version of NuGet is used - 1.x.x is for HL1 and version 2.x.x is for HL2.
https://docs.microsoft.com/en-us/windows/mixed-reality/holographic-remoting-create-host
Now it seems that some forward thinking engineers could add a dropdown to the new MRTK remoting/build plugin to select between HoloLens 1 or 2 and this would use the requisite NuGet version. Maybe Microsoft would work with you folks on that.
Thanks
Kel -
mdigerat
Aug 09, 2020 20:22
"Windows XR Plugin uses the latest Microsoft binaries, which only support remoting for Hololens 2. We do not expect this to change. Please use the built-in VR packages if you require HL1 Remoting."
Are you sure on this?
Enklu Cloud supports remoting to HL1 and so does Visual Studio.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note:
Windows XR Plugin uses the latest Microsoft binaries, which only support remoting for Hololens 2. We do not expect this to change. Please use the built-in VR packages if you require HL1 Remoting.