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Mouse position is not updated when locking the cursor and it causes the ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode (don't move the mouse after clicki... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce:1. Open the user's attached "TilemapCollisionBug.zip" project2. Open the "SampleScene" Scene (Assets folder)3. Make... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce:1. Open the attached 'SDGPUHang.zip' project2. Make sure that Metal Editor Support and Metal API Validation are on ... Read more
[Android] Creating Height map for the Terrain from an Active Render Text...
1. Open user's attached project "UnityProj_LevelEditor.zip"2. Set Player to OpenGL 3.23. Open the scene "LevelEditor"4. Move the Sta... Read more
TextMeshPro throws "CS0067: The event 'TMP_Text.OnPreRenderText' is neve...
To reproduce:1. Open attached project ("case_1182462.zip")2. Install the latest available TextMeshPro package version3. Observe the ... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce:1. Open the attached "XRRefPtRepro.zip" project2. Open the "XRRefPtRepro" Scene3. Build to UWP (don't forget to che... Read more
[URP][XR][Quest] Water looks bleached in MultiPass and the view is rende...
Repro steps:1. Clone https://github.com/prefrontalcortex/BoatAttack branch "boat-attack-vr-2"2. Build and Run on Quest Actual: On Mu... Read more
[Addressables] DirectoryNotFoundException error is thrown in the Console...
How to reproduce:1. Open the attached 'Bugreport.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Expected result: No error... Read more
'Assembly with cyclic references detected' errors occur when Input Syste...
How to reproduce:1. Create a new project2. Import the Input System package from the Package Manager3. Import the UI Toolkit package ... Read more
[UX] The node window does not disappear when focus is lost.
Repro steps:1. Open the VFX Window2. Press space to open the node menu3. Click away4. Observe the node window does not close. Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12