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[HDRP] [iOS] no errors appear after switching to iOS platform when using...
Reproduction steps:1. Create a new HDRP Template project2. Switch the platform to iOS3. Wait for it to re-compile (might take ~15 mi... Read more
Crash in Material::ClearUnusedProperties when assigning a loaded shader ...
How to reproduce:1. Open user-submitted project (crash test.zip) Expected result: the project is launched successfullyActual result:... Read more
[HDRP][ShaderGraph] Building a Two Faced PBR Graph with connected Normal...
How to reproduce:1. Open the attached project named "Case_1267713"2. Start building the project3. Check the console window after the... Read more
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce:1. Open attached project "case1267688.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Sprite B (the midd... Read more
[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce:1. Open user's attached project "DemoProject.zip"2. Select Assets/Shaders/URPIsolines.shader3. Compile code for G... Read more
GUILayout FlexibleSpace and ScrollView doesn't work in the Inspector whe...
How to reproduce:1. Open the user attached project (FlexibleSpaceTest-2019-4-06-NotWorking.zip)2. In the Project window go to "Asset... Read more
[2D][SpriteShape] Sprite Variant Window does not appear in Sprite Shape ...
Reproduction steps:1. Open the user's attached project "Spielwiese 2020.zip"2. In the Project window navigate to "Assets/Modules/Get... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more
MemoryProfiler throws OverflowException when trying to open Snapshot
How to reproduce:1. Open attached "MemoryProfilerException.zip" project2. Open the Memory profiler3. Enter Play Mode4. Right after e... Read more
[WebGL] [Unity Physics] JobTempAlloc warnings and Memory access violatio...
Reproduction steps:1. Open the attached project ("case_1267503-WebGL-ECS-crash.zip")2. Switch build target to WebGL3. Build and run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor