Search Issue Tracker
Fixed in 9.0.0 - preview.14
Votes
0
Found in [Package]
8.3.0
Issue ID
1267713
Regression
No
[HDRP][ShaderGraph] Building a Two Faced PBR Graph with connected Normal input throws invalid subscript 'cullFace' error
How to reproduce:
1. Open the attached project named "Case_1267713"
2. Start building the project
3. Check the console window after the build process is over
Expected results: The build succeeds with no errors thrown
Actual result: Editor throws invalid subscript 'cullFace' at line 3019 (on d3d11) error for the PBR graph shader
Reproducible with: 2019.4.8f1(7.0.1, 7.3.1, 7.4.1), 2020.1.2f1(8.2.0, 8.3.0)
Not reproducible with: 2020.1.2f1(9.0.0-preview.14), 2020.2.0a21(9.0.0-preview.14)
Could not test with: 2018.4.26f1(HDRP was in early preview stage)
Notes:
1. Does not reproduce with URP. Tested 2019.4.8f1 with URP 7.4.1
2. Saving the graph clears the error in the Inspector window for the Graph. But the error re-appears next time the project is built.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 9.0.0 - preview.14):
Does not reproduce with Shader Graph 9.0.0 - preview.14