Search Issue Tracker
By Design
Votes
0
Found in
2019.1
2019.1.0a10
2019.4.6f1
2020.2
Issue ID
1267584
Regression
Yes
GUILayout FlexibleSpace and ScrollView doesn't work in the Inspector when making a custom Editor element layout
How to reproduce:
1. Open the user attached project (FlexibleSpaceTest-2019-4-06-NotWorking.zip)
2. In the Project window go to "Assets > scripts" directory
3. Select the "TestFlexibleSpace1" asset and in the Inspector observe the "header" and "footer" text location
4. In the Project window select the "TestScrollView1" asset and in the Inspector observe the scrollbar
Expected result:
1. On the "TestFlexibleSpace1" asset the "header" is at the top of the window and the "footer" text is at the bottom
2. On the "TestScrollView1" asset the scrollbar is fully contained within the Inspector window
Actual result:
1. On the "TestFlexibleSpace1" asset the "header" and the "footer" text are both at the top of the window
2. On the "TestScrollView1" asset the scrollbar is overflowing outside the visible window's area and has an additional scrollbar next to it
Reproducible with: 2019.1.0a10, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Not reproducible with: 2018.4.27f1, 2019.1.0a9
Note: Reproducible on Ubuntu 18.04 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Library Editor contains corrupted and low resolution icons
- [Linux] Players Application window does not update on move when window is changed from full-screen mode
- [Lost Crypt] Build fails in U6
- Shadows do not change in Scene when changing shadow cascade split value via script
- [Lost Crypt] Readme text is white on light grey in light mode
Resolution Note (2020.2.X):
The Inspector has changed since early 2019 so that UI Toolkit is supported, and because of that some IMGUI controls won't work as expected anymore. The situations reported here are have changed behavior by design, as UI Toolkit now has full control over the inspector window's height. We will be updating documentation to address users expectations.
For the Inspector with the scroll view, users can give it a GUILayout.Height parameter to still have some internal scroll if necessary, but the scroll of the Inspector as a whole is now controlled by UI Toolkit. We suggest users migrate their inspector implementations to have more control over how everything is laid out.