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[New Input System] Action gets called only once when using Mouse Press I...
How to reproduce:1. Open attached "case1272772" project2. Open Assets/Scenes/SampleScene scene3. Enter Play Mode4. Click on the Game... Read more
Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce:1. Open the user's attached "BLTPriorityBug2020.1.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. O... Read more
[Orient] 'Look At Position' makes particles disappear when they are alig...
Repro steps:1. Add the attached VFX to a scene2. Observe how the particle looking directly at the Position in the orient block disap... Read more
Implementations of CustomPass don't preserve deafult value of private va...
How to reproduce:1. Open the attached "CustomPass Serialization.zip" project2. Open the "SerializationIssue" Scene3. Enter the Play ... Read more
[HDRP] Game/Scene view does not render anything on changing Fullscreen D...
Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Renderi... Read more
[FBX Exporter] Compatible Naming Checkbox is misaligned in ExportModelSe...
Compatible Naming Checkbox is misaligned in ExportModelSettings Preset. Refer the attached screenshot Steps to reproduce:1) Create a... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce:1) Open the attached project named "CustomPassVolume"2) Open the InspectorIssue scene3) Select the MainCamera in th... Read more
[Android] App crashes on launch if Oculus SDK is in the project
Repro steps:1. Open QA attached project2. Build and Run on an Android device Actual: App crashes Reproducible with: 2018.4, 2019.4.1... Read more
TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce:1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. Select the Input f... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting.2) Select GPU lightmapper as baking backend.2) S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS