Search Issue Tracker
Fixed in 10.x.x
Votes
0
Found in [Package]
10.0.0.preview.27, 9.0.0.preview.54
Issue ID
1272669
Regression
No
[HDRP] Game/Scene view does not render anything on changing Fullscreen Debug mode to None
Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Rendering section.
Steps to repro:
1. Create a new project.
2. Windows > Render Pipeline > Render Pipeline.
3. Rendering > Fullscreen Debug Mode > TransparencyOverdraw.
4. Mipmaps > MipRatio.
Actual Result:
Game/Scene view does not render anything
Expected Result:
Game/Scene view render everything when Fullscreen mode set to none.
Reproducible in:
2020.2.0a21, 2020.1.4f1, 2020.1.0b15 with Package Version 10.0.0.preview.27, 9.0.0.preview.54, 9.0.0.preview.33, 8.2.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 10.x.x):
Fixed in Package Version: 10.2.0.