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0
votes
Fixed

Shadows appear/disappear depending on the Camera rotation when the Fog M...

Package: Scriptable Render Pipeline Universal

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Oct 15, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' and enter the Play mode 3. Hold the right mouse button i... Read more

0
votes
Fixed

[Oculus Quest] Camera doesn't move when changing its position in the Beg...

Package: Scriptable Render Pipeline Universal

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Sep 13, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project 2. Build 'SampleScene' to Oculus Quest 3. Observe the view in Oculus Quest Expected... Read more

0
votes
Fixed

[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...

Package: Scriptable Render Pipeline Universal

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Jul 07, 2020

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Version/s: 9.0.0-preview.35

How to reproduce: 1. Open the attached project "tileBug.zip" 2. Open "SampleScene" Scene 3. In the Hierarchy window, expand "TilePre... Read more

1
votes
Fixed

[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...

Package: Scriptable Render Pipeline Universal

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Jun 30, 2020

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Version/s: 9.0.0-preview.14

How to reproduce: 1. Create new Universal RP template project 2. Create multiple cameras 3. Open Editor -> Window -> Analysis -> Pr... Read more

0
votes
By Design

[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...

Package: Scriptable Render Pipeline Universal

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Jul 01, 2020

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Version/s: 8.1.0

How to reproduce: 1. Open the attached project 2. Build & Run project on Android 3. Compare rendering between devices Expected resu... Read more

0
votes
Fixed

[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...

Package: Scriptable Render Pipeline Universal

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Jun 29, 2020

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Version/s: 9.0.0 - preview.14

How to reproduce: 1. Open user-submitted project (MetalParticlesGlitch.zip) 2. Open the SampleScene 3. Build and run the player Exp... Read more

0
votes
Fixed

[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras ...

Package: Scriptable Render Pipeline Universal

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Sep 15, 2021

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Version/s: 13.0.0

How to reproduce: 1. Open the user's attached "URP12Test.zip" project 2. Build And Run the "SampleScene" on an Android 7 or older de... Read more

2
votes
Fixed

[URP] GC Alloc increases when Motion Blur Override is enabled with inten...

Package: Scriptable Render Pipeline Universal

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Feb 13, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached "1314613_Repro" project 2. Open the Scene "SampleScene" 3. Open the Profile (Window->Analysis... Read more

0
votes
Fixed

[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...

Package: Scriptable Render Pipeline Universal

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Oct 12, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project 2. Open Scenes/SampleScene 3. Select Main Camera'... Read more

0
votes
Fixed

[URP] All Pixel lighting variants are stripped in build if at least one ...

Package: Scriptable Render Pipeline Universal

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Jul 15, 2020

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Version/s: 7.4.1

How to reproduce: 1. Open the project from the attached file "1263514.zip" 2. Open the UniversalRP-MediumQuality asset and set Addit... Read more

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