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Shadows appear/disappear depending on the Camera rotation when the Fog M...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' and enter the Play mode3. Hold the right mouse button in G... Read more
[Oculus Quest] Camera doesn't move when changing its position in the Beg...
How to reproduce:1. Open the attached project2. Build 'SampleScene' to Oculus Quest3. Observe the view in Oculus Quest Expected resu... Read more
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...
How to reproduce:1. Open the attached project "tileBug.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, expand "TilePrefab... Read more
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...
How to reproduce:1. Create new Universal RP template project2. Create multiple cameras3. Open Editor -> Window -> Analysis -&g... Read more
[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...
How to reproduce:1. Open the attached project2. Build & Run project on Android3. Compare rendering between devices Expected resu... Read more
[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...
How to reproduce:1. Open user-submitted project (MetalParticlesGlitch.zip)2. Open the SampleScene3. Build and run the player Expecte... Read more
[URP] Depth of Field doesn't provide blur when Base and Overlay Cameras ...
How to reproduce:1. Open the user's attached "URP12Test.zip" project2. Build And Run the "SampleScene" on an Android 7 or older devi... Read more
[URP] GC Alloc increases when Motion Blur Override is enabled with inten...
How to reproduce:1. Open the attached "1314613_Repro" project2. Open the Scene "SampleScene"3. Open the Profile (Window->Analysis... Read more
[URP] Scene view camera ignores pipeline asset's HDR settings when Main ...
How to reproduce:1. Open user's attached "Bad_ShaderGraph_URP_2019.4.8f1" project2. Open Scenes/SampleScene3. Select Main Camera's H... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce:1. Open the project from the attached file "1263514.zip"2. Open the UniversalRP-MediumQuality asset and set Additio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build