Search Issue Tracker
Active
Votes
0
Found in
2021.3.45f1
2022.3.50f1
6000.0.23f1
6000.1.0a1
Issue ID
UUM-84657
Regression
No
Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
Reproduction steps:
1. Open the attached “OptimizeGameObjectsBug.zip” project
2. Open the “Scene” Scene (Assets > Scenes)
3. In the Project Window, select “Weenie.fbx” (Assets > Models)
4. In the Inspector, in the Rig tab enable “Optimize Game Objects”
5. Click “Apply”
6. Observe GameObjects in the Game view
Expected result: Both GameObjects are visible
Actual result: Only left GameObject, with one Animator Component, is visible
Reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.23f1, 6000.1.0a1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment