Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
12.0.0
Issue ID
1314613
Regression
No
[URP] GC Alloc increases when Motion Blur Override is enabled with intensity set above 0
How to reproduce:
1. Open the attached "1314613_Repro" project
2. Open the Scene "SampleScene"
3. Open the Profile (Window->Analysis->Profiler) and make sure CPU Module is enabled
4. At the top middle of the Profiler enabled "Deep Profile"
5. Enter the Play Mode
6. Select a frame in the CPU Module frame chart
Expected results: In the Module details panel GC Alloc is 0 B
Actual results: In the Module details panel GC Alloc is 80 B
Reproducible with: 7.5.3 (2019.4.21f1), 10.3.1 (2020.2.6f1), 11.0.0 (2021.1.0b8), 12.0.0 (2021.2.0a6)
Notes:
- In the Build, the GC Alloc is 48 B from Motion Blur
- Enabling Motion Blur in the HDRP does not increase GC Alloc
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10