Search Issue Tracker
[PackMan] Error message appears when clicking "Open in Unity" on a free ...
How to reproduce:1. Create a new Unity project2. Open the Asset Store and find and open a free asset3. Click "Open in Unity"4. Obser... Read more
[Vulkan][TMPro] Adding Chinese pure dynamic font characters causes atlas...
Repro steps:1. Open attached project2. Check "Development Build" and "Autoconnect Profiler"3. Build and Run on Android/Windows4. Che... Read more
[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project2. Build to Quest3. Launch application on Quest4. Get application out of focus a few times (go back to menu ... Read more
GameObjects are not visible after entering Play Mode when calling the Co...
How to reproduce:1. Open the attached project's Scene labeled "New Scene"2. Observe the Cubes in the Game View3. Enter the Play Mode... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps:1. Open project in "SafeArea.zip"2. Open "SampleScene.unity" and build the project for tvOS3. Deploy the project ... Read more
[Input System][macOS] Keyboard button A is triggered when taking a scree...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Focus the Game View Window4. Tak... Read more
WebcamTexture.devices field is not updated when disconnecting webcam on ...
Reproduction steps:1. Open the attached project ("case_1273253-WebCamTexture.zip")2. Make a WebGL build and run it3. Open browser's ... Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce:1. Open the user's attached project("Bug test.zip")2. In the Hierarchy click on "DefaultMale_Humanoid"3. Enter Play... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS