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[2019.4][Android][Addressables] App freezes while loading assets
Repro steps:1. Open attached project2. Switch platform to Android3. Open Scenes/SampleScene4. Main Menu -> Tools -> Create Con... Read more
[Memory Profiler] Shaderlab data is not shown in Memory Profiler when a ...
How to reproduce:1. Open the attached project "profiler-shaderlab.zip"2. In File > Build Settings, make sure that Assets/Scenes/S... Read more
[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword
Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES.u_xlat_precise_vec4 is not decla... Read more
Sprite Unlit/Lit Shader Graph materials disappear when entering fullscre...
How to reproduce:1. Open the user's attached "FullscreenWebGLShaderGraphBug.zip" project2. Open the "SampleScene" Scene3. Go to File... Read more
[Other] NullReferenceException is thrown when assigning a duplicated Ava...
How to reproduce:1. Open attached project "case_1274098_repro.zip"2. Select the "Y BotAvatar" (In 'Models' folder) avatar and press ... Read more
[ADBV2] ADBv2 from ADBv1 regression when importing >8000 1kB files takes...
Reproduction steps:1. Open attached project "AssetImport.zip"2. Import every file from "Data.zip" into Project window's Assets3. Obs... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce:1. Open the user's attached "webgl1.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build Settings4.... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce:1. Open the attached project named "Case_1274010"2. Open the SampleScene3. Move the camera until both SpriteShape a... Read more
[ProBuilder] Shape Editor values are not clamped consistently
How to reproduce:1. Open attached project "case_1273930_repro.zip"2. Open ProBuilder Window ('Tools' > 'Probuilder' > 'ProBuil... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS