Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.1
2020.2
Issue ID
1274010
Regression
No
2D light is rendered in half in its Y-axis when two Sprite Shape objects with same Order In Layer are visible on the Screen
How to reproduce:
1. Open the attached project named "Case_1274010"
2. Open the SampleScene
3. Move the camera until both SpriteShape and Pit objects are on the Screen
4. Observe the "SpriteShape" gameObject
Expected result: 2D light illuminates the sprite shape in a normal manner with the whole radius of light being visible
Actual result: Once both SpriteShape objects are on screen the 2D light is cut in half
Reproducible with: 2019.4.10f1(7.0.1, 7.4.3), 2020.1.5f1(8.2.0), 2020.2.0b2(10.1.0-preview.18)
Notes:
1. SpriteShape versions tested: 3.0.13, 4.1.3, 5.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a4 and above