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[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more
[URP] Game view is not rendered correctly when renderer feature set to "...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. Select UniversalRenderPipelineAsset asset... Read more
PostCreateContactJacobians callback doesn't work properly when using Hav...
How to reproduce it:1. Open the user's attached project2. Load '5f. Change Surface Velocity - Havok' from 'Assets' folder3. In the H... Read more
FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce:1. Open the user's attached "GPU instancing test.zip" project2. Open the "InstancedIndirectExample" Scene3. Enter P... Read more
[iOS] UnityIsPaused/UnityPause causing the App to crash when called afte...
Reproduction steps:1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down2. Build and Deploy the applicat... Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps:1. Open the attached user's project "UnityAndroidMicrophone.zip"2. Build for Android3. In the app right side pres... Read more
Object references are not loaded after you git checkout to another branch
How to reproduce:1. Extract attached "git.zip"2. In the newly created folder run these commands: "git reset --hard" and "git checkou... Read more
[URP] Object rendered using drawProcedural is not getting reflection fro...
How to reproduce:1. Open attached "URPReflectionIssue.zip" project and SRPIssue/SRPIssueScene scene2. Observe the Scene view Expecte... Read more
[Linux] The Linux shutdown sequence omits to executes RuntimeCleanup
-error: see title, fails on empty project--doesn't crash on Windows -repro:--create new project--open standalone profiler window--Fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS