Search Issue Tracker
Fixed in 0.4.1-preview.2
Votes
1
Found in [Package]
0.4.0-preview.1
Issue ID
1278756
Regression
No
PostCreateContactJacobians callback doesn't work properly when using Havok physics backend
How to reproduce it:
1. Open the user's attached project
2. Load '5f. Change Surface Velocity - Havok' from 'Assets' folder
3. In the Hierarchy window find 'Physics Scene Basic Elements' prefab and click on its child 'Physics Settings'
4. In the Inspector window find 'Physics Step' component set 'Simulation Type' to 'Unity Physics'
5. Hit 'Play'
6. In the Game view observe the correct behavior of objects
7. Hit 'Pause'
8. In the Hierarchy window find 'Physics Scene Basic Elements' prefab and click on its child 'Physics Settings'
9. In the Inspector window find 'Physics Step' component set 'Simulation Type' to 'Havok Physics'
10. Hit 'Play'
11. In the Game view observe incorrect behavior of objects
Expected result: Bodies on the spinning floor move in a circle, bodies on conveyor belts move in the same direction, from one conveyor to another
Actual result: Bodies on the spinning floor and conveyor belts move randomly
Reproducible with: 2020.1.0b13, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2
Could not test with: 2018.4 (Havok Physics for Unity is not compatible), 2019.4, 2020.1.0a3, 2020.1.0b12 (due to errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment