Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a2
2019.3.15f1
2019.4
2020.1
2020.2
2021.1
Issue ID
1278749
Regression
Yes
FPS drops when the Camera is on the right side of the instantiated GameObject with Graphics.DrawMeshInstancedIndirect method
How to reproduce:
1. Open the user's attached "GPU instancing test.zip" project
2. Open the "InstancedIndirectExample" Scene
3. Enter Play Mode
4. Move the Camera to the right side of the instantiated GameObject with the mouse (See attached "1278749_repro.mp4")
5. Observe the FPS in the Statistics window
Expected result: FPS is the stay when the Camera is on the left and right side of the instantiated GameObject
Actual result: FPS is lower (around 30-40) when the Camera is on the right side of the instantiated GameObject, while on the left side is higher (around 70-120)
Reproducible with: 2019.3.0a2 2019.4.12f1, 2020.1.9f1, 2020.2.0b8, 2021.1.0a1
Not reproducible with: 2018.4.28f1, 2019.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Resolution Note:
This is normal slow down due to large GPU overdraw. Depending of the cubes generation order, the pixels can be fastly rejected or not by the depth-test.