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Impossible to add a Script to Execution Order when an Asset containing '...
How to reproduce:1. Create a new project2. Import any Asset listed in the note section3. Go to Edit -> Project Settings -> Scr... Read more
Shader variants in the ShaderVariantCollection contain keywords from unr...
Reproduction steps:1. Create a URP or HDRP project2. Create a Cube GameObject3. Clear Shader Cache (Edit -> Project Settings... -... Read more
Opening project crashes when using China branch of editor
Reproduction steps:1. Launch the user attached "New Unity Project(2)" Expected result: The Project opens properlyActual result: The ... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
Editor crashes on genTangSpace when importing .FBX file
Reproduction steps:1. Create a new project2. Import the user's attached "Merged_Clothes2.fbx" file-- Observe the crash Reproducible ... Read more
Prefab instance's sibling index is not updated when a lower index siblin...
Reproduction steps:1. Download and open the attached project "1280465.zip"2. Open the "issue" scene3. Enter and Exit Play mode to cr... Read more
Reflection Probe previews render reflections in solid grey when the Proj...
How to reproduce:1. Open the attached project named "Case_1280459"2. Open the "BeautifulDiorama" Scene3. Select the Reflection Probe... Read more
[Other] The character's mesh is constantly distorted when BlendShapes ar...
How to reproduce it:1. Open the project from the attached Google Drive link2. Load 'menu' scene from the 'Assets' > 'Scenes' fold... Read more
[Terrain Tools] Thermal Erosion with noise filter spams console with errors
Repro steps1. Use the Erosion/Thermal tool2. Add a Noise brush mask filter3. Paint Read more
[URP] Missing Renderer Features cannot be manually removed
How to reproduce:1. Create a new URP template project2. Import the attached Forward Renderer named "UniversalRenderPipelineAsset_Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS