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Secondary display does not become full screen when activated
How to reproduce:1. Build and run the attached "DualScreenTest.zip" Project on a PC with 2 Displays2. Click on the button in the cen... Read more
"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...
How to reproduce:1. Create an empty project2. Install Cinemachine package3. Observe errors in the Console window Expected result: Ci... Read more
Rectangles that are drawn by GUILayout.Window have spacings in between w...
How to reproduce:1. Open attached "Test.zip" project and main scene2. Enter the Play mode3. Observe the Custom Test window Expected ... Read more
"Couldn't create asset file" error is thrown when Extracting Materials i...
Reproduction steps:1. Open user attached project "BugReport-FBX.zip"2. In Project Window, select Packages > GHA Site Data > Si... Read more
[HDRP] HDRP default settings option in project settings doesn't work whe...
Repro steps:1. Open Project Settings2. Make sure the current pipeline in Graphics settings is set to "none"3. Click "HDRP Default Se... Read more
[EditorTools] Editor Tools doesn't work when 'Component Editor Tools pan...
How to reproduce it:1. Open an attached project '1282859.zip'2. Load 'Scene' scene from 'Assets' folder3. Select 'Capsule' GameObjec... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce:1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project2. Go to File > Build Settings and t... Read more
[Shadergraph] Changing the type of a subgraph output moves it to the end...
Doesn't reproduce on Version 9.0.0-preview.55 Repro steps:1. Create a subgraph and open it2. Select the output node, navigate to nod... Read more
The first Object selected dictates what Flags will be set when editing m...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS