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Unity opens a new instance of Visual Studio instead of opening script in...
To reproduce:1. Open any Unity project;2. Open any script;3. Open another script. Expected result: the second script opens in the sa... Read more
System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...
How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more
[UX] GameObject has empty layer if the layer it had previously was erased
To reproduce:1. Open any project2. Create a new layer3. Assign the layer to any game object4. Go to Tags & Layers and erase the ... Read more
“\” sign in Shader Graph triggers RegexParser, ArgumentException: parsin...
To reproduce:1. Open Shader Graph window2. Press Space to create a new Node3. Type "Color \" in the search field Expected result: Re... Read more
ArgumentNullException is thrown when upgrading URP package and Volume wi...
To reproduce:1. Open attached project ("VolumeBug.zip")2. Select "Volume" in the hierarchy3. Make sure Inspector is visible4. Open P... Read more
[Profiler] Same callstack is shown for all identically named threads in ...
Reproduction steps:1. Open any project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached profili... Read more
[UIElements] Icons of some of the ToolButton and DropdownButton elements...
How to reproduce:1. Create and open a new project Expected results: the Toolbar buttons are visibleActual results: the Toolbar butto... Read more
CPU Timeline View Mode in Profiler Window starts flickering when there a...
How to reproduce:1. Create a new project2. Open the Profiler Window (Window -> Analysis -> Profiler)3. Load the attached "prof... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS