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Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.0b4
2021.1
2021.2
Issue ID
1283617
Regression
No
System.ExecutableAndDlls and ManagedHeap memory usage increases and stay at high levels after loading an empty scene
How to reproduce:
1. Open a Task Manager
2. Load the user's attached project "Unity_Client.zip"
3. Open the Profiler window
4. Select to profile an Editor
5. Select a Memory module
6. In the Memory module details panel press "Take Sample Editor"
7. Observe the details in the Profile and memory usage of the Unity app in the Task Manager
Expected result: System.ExecutableAndDlls, ManagedHeap.UsedSize and ManagedHeap.ReservedUnusedSize uses around 0.3GB. In total, the Unity Editor uses around 700MB
Actual result: System.ExecutableAndDlls, ManagedHeap.UsedSize and ManagedHeap.ReservedUnusedSize uses 0.7GB and more. In total, the Unity Editor uses around 1.7GB
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Notes:
- Sometimes CPU usage also increases to (20-30%) after opening the user's project with an empty scene
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Resolution Note:
This isn't related to the DOTS Editor package as the project does not contain the package. If it is related to the Entity Debugger, the package being tested is "com.unity.entities": "0.11.1-preview.4". As we do not support previous versions of the Entities package, I suggest to the user that they upgrade their Entities package and their DOTS project.
There are known performance issues with the Entity Debugger and some have even been fixed in the later versions of the Entities package. The Entity Debugger will be deprecated soon as well.