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[XR SDK] [OpenXR] Auto Exposure Post processing effect is not applied to...
Reproduction steps: 1. Open the attached project ("3dtest.zip") 2. Open the "empty" scene 3. Enter Playmode and observe HMD view ... Read more
[WebGL] "Kernel 'MultiScaleVODownsample1' not found" error is thrown whe...
Reproduction steps: 1. Open the user's attached project 2. Observe the Console window Expected result: No errors are thrown in ... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce: 1. Open the user's attached project 2. Open the "Task_1_City" Scene 3. Hover with a mouse in the Scene view 4. Obs... Read more
[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...
Reproduction steps: 1. Open the attached project ("1313190Repro.zip") 2. Open the "SampleScene" scene 3. Enter Play mode Expected r... Read more
Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps: 1. Open the attached “1406776.zip” project 2. Open the “SampleScene” Scene 3. Window > General > Recorder > Reco... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce: 1. Open the user's attached project "ssr transparency issue.zip" 2. Build and Run Expected result: The object wit... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more
Compilation errors are thrown after Post Processing is installed when Bu...
Reproduction steps: 1. Create a new project 2. Disable VR Built-in package 3. Install Post Processing package 4. Observe the Console... Read more
Alpha Buffer Postprocess is not working on iOS build target
How to reproduce: 1. Open project "ppfx repro.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "Main Camera" and in the... Read more
[Android] App crashes when adding post processing with 'TransparentFX' ...
How to reproduce: 1. Open the attached user's project 'Strategy.zip' 2. Build and Run the application on an Android device Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay