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[VisionOS] Mesh collider breaks interactions with XR interaction toolkit
Reproduction steps:d 1. Open the attached “Repro“ projected 2. Open the “Assets/Scenes/HandsDemoScene AVP.unity“ Scene 3. Selec... Read more
[VisionOS] Texture not updating on visionOS device
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “/Assets/Scenes/SampleSceneUnbounded.unity“ Scene 3. Enter the ... Read more
VisionOS module installs incorrectly on Unity 6 and HUB 3.7.0
*Steps to reproduce:* 1. On MacOS and using HUB 3.7.0 download Unity 6000.0.0f1 using this link: unityhub://6000.0.0f1/7bea50d699... Read more
[PolySpatial] Emission property doesn't work when color is a HDR color
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[VisionOS] Certain number of cubes cause FPS to drop on Vision Pro
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[VisionOS] Culling mask on Volume Camera does not work when this Camera ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
A Script Component is missing a script when the PolySpatial VisionOS Sam...
How to reproduce: # Download and open a new “visionOSTemplate-0.7.1.zip“ project # Import the Unity PolySpatial Samples (Window ... Read more
"XR Origin" and "AR Session" are missing from the Scene when opening a P...
How to reproduce: 1. Open the attached project "psl-content-main.zip" 2. Open Assets/Samples/PolySpatial/Scenes/Manipulation.unity... Read more
Sprites are displayed as white boxes when using PolySpatial
How to reproduce: 1. Open the attached project "visionOSTemplate063.zip" 2. Enter Play Mode Expected results: Emojis are visibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used