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[VisionOS] Input state gets stuck when one hand is performing a Touch an...
How to reproduce:1. Open the attached Project "2024-04-24 PolySpatialBugReplication - TestPinching.zip"2. Build and Run the Scene "T... Read more
[visionOS] PolySpatial doesn't support Float properties with MaterialPro...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/.unity“ Scene3. Enter the Play Mode4. Observe the ... Read more
[visionOS] Build crashes when child GameObject is parented to GameObject...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[VisionOS] Culling mask on Volume Camera does not work when this Camera ...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps:1. Open the attached “Polyspatial2_0_Test“ project2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene3. Pl... Read more
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps:1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive2. Open the “Assets/Scenes/loader.unity“... Read more
VFX Graph effects start to flicker or disappear when the GameObjects are...
How to reproduce:1. Open the attached “IN-96604.zip” project2. Build and Run3. In the Player, observe the VFX effect going up from t... Read more
Polyspatial Hover state function is inverted on the Z-axis when used in ...
How to reproduce:1. Open the attached “IN-91351.zip” project2. Build and Run the project3. In the Player, look at the Quad GameObjec... Read more
Occlusion Map is using the incorrect channel when running on the visionO...
How to reproduce:1. Open the attached “IN-91355.zip” project2. Build and Run on visionOS3. Observe the Quad GameObject in the Player... Read more
VisionOS Hover function highlights multiple GameObjects when hovering ov...
How to reproduce:1. Open the attached “IN-91548.zip” project2. Build and Run on visionOS3. Look at the “Grey” Cube GameObjects in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask