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Third Party Issue
Third Party Issue in 2.0.X
Votes
0
Found in [Package]
2.0.0-pre.11
Issue ID
AVPB-801
Regression
No
[PolySpatial] Billboard component prevent from manipulating uGUI when billboard becomes flat horizontally
Reproduction steps:
1. Open the attached “Polyspatial2_0_Test“ project
2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene
3. Play with “Play To Device” or Build & Install app to Apple Vision Pro
4. Move your body and look down at the UI
5. Then please try to manipulate uGUI components
Expected result: uGUI components can be manibulated/interacted with
Actual result: uGUI doesn’t respond
Reproducible with: 2.0.4 (6000.0.26f1)
Reproducible on: Apple Vision Pro device (reported by User), visionOS 2.2 Simulator
Not reproducible on: No other environment tested
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Resolution Note:
The billboard component directly exposes the capabilities of the RealityKit billboard component, and as such is limited purely to orienting visual content, not input.
In order to orient for input, users must first use a mode that exposes head position (eg. an immersive/unbounded space) then manually orient both the visual elements and corresponding colliders toward the user manually.
Resolution Note (2.0.X):
The billboard component directly exposes the capabilities of the RealityKit billboard component, and as such is limited purely to orienting visual content, not input.
In order to orient for input, users must first use a mode that exposes head position (eg. an immersive/unbounded space) then manually orient both the visual elements and corresponding colliders toward the user manually.