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Shader is not packed correctly in Addressables build when using a specif...
Reproduction steps:1. Open the attached “IN-127559“ project2. Open OutdoorScene3. In Addresssables Groups Window, Run the Default Bu... Read more
It is possible to enter impossible Scope name in the Scope Registries of...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Package Manager -> Scoped Registries -&g... Read more
Rotation Property collapses after changing Interpolation Type In Animati...
Steps to reproduce:1. Create a new Unity project2. In the Hierarchy, create any GameObject3. Open the Animation window (Window ->... Read more
Navigation samples use the soon to be deprecated Input Manager backend
Steps to reproduce: Add the navigation samples to a brand new project Try to run them (sample scenes 1-7) Observe the error that the... Read more
[RenderingDebugger] Opening Rendering Debugger after building the Player...
Steps to reproduce: Download attached project and open in Unity. Open Rendering Debugger >> Window >> Analysis >> ... Read more
Compute shader is dispatched with unsupported workgroup size on multiple...
1. Open the attached project "IN-128143"2. Go to Project Settings3. Change Graphics API to WebGPU4. Build and run using the Web Buil... Read more
Confusing validation message in Scoped Registries
Steps to reproduce: Create project Go to Edit > Project Settings Enter Scoped Registry Name Enter Scoped Registry URL Enter Scope... Read more
[iOS] Pod integrated frameworks are not linked to UnityFramework
Steps to reproduce: Open the attached "HelloWorld" project Switch to the iOS Platform Build project Open .workspace file Build and r... Read more
The Inspector does not shown SkinnedMeshRenderer Bounds when they are ov...
Reproduction steps:1. Open the attached “IN-126846” project2. Open the SampleScene3. Enter Playmode4. In the Hierarchy window, selec... Read more
Script with Errors is created in Example Package Sample when creating a ...
Steps to reproduce: Open any Project and download the attached Unity Package Open the Package Manager and click the "+" button in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
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- [Windows] No minimum “Select” window size
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