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UI component's reference gets copied when copying it to another GameObject
How to reproduce:1. Create a new project2. Create 2 buttons in the scene3. Remove Button component in the second Button4. Copy Butto... Read more
[URP] Material is see-through when changing material color with Material...
How to reproduce:1. Open the user's attached "MaterialPropertyBlock.zip" project2. Open the "Scene" Scene3. Select the "MaterialPB" ... Read more
[VFX][HDRP]NullReferenceException thrown on assigning 3D Texture in Vect...
NullReferenceException thrown on assigning 3D Texture in Vector Field in Default VFX Resources Steps to Repro: 1. Create a new Proje... Read more
Crash on mecanim::ValueArrayCopy<0> when playing Animations in Play Mode
How to reproduce:1. Open the attached project (Fairy Land.zip)2. Enter Play Mode3. Move around with your character until the AI char... Read more
[Linux][Scene View] Gizmos dropdown list does not close on clicking in t...
Gizmos dropdown list not getting closed on mouse control in Scene view, Steps to Reproduce:1. Create a New Project2. Scene View >... Read more
Errors are thrown on opening floating preview window of new VFX graph in...
Errors are thrown on opening floating preview window of the new VFX graph in the 3D template. CameraSort.compute: Kernel at index (0... Read more
When building the project with Asset Bundles the displayed sprite disapp...
Reproduction steps:1. Open the user's attached project "TestSprite.zip"2. In the top-left Editor menu navigate to BuildAB and click ... Read more
[UIElements] EditorGUIUtility.currentWidth returns 0 when using it in a ...
How to reproduce:1. Open the user's attached "UnityBugUIToolkitInspectorWidth.zip" project2. Open the "SampleScene" Scene3. Select "... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce:1. Open the attached project("cookieRepro.zip")2. Load "Sample Scene"3. Rotate "Point Light(1)"4. Generate Lighting... Read more
Mesh/material selection window opens between 2 screens when using dual m...
Reproduction steps:1. Open the attached Project "bug-report"2. Select the "Cube" object3. Click on the selection dot on the Mesh fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field