Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2020.1.0a21
2020.2.0b8
2021.1
Issue ID
1289440
Regression
Yes
Mesh/material selection window opens between 2 screens when using dual monitor
Reproduction steps:
1. Open the attached Project "bug-report"
2. Select the "Cube" object
3. Click on the selection dot on the Mesh filter
Expected result: The Mesh selection window is opened on the screen where Unity is running
Actual result: The Mesh selection window is opened between 2 screens
Reproducible with: 2020.1.0a21, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6
Not reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.0a20
Notes: Seems to only reproduce after opening the user attached Project, then it reproduces on every other Project opened or created afterwards until the system is restarted (Resetting the layout does not solve the issue)
May also be connected to having the primary display be 4k, while the secondary is a lower resolution.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.2):
Fixed in version 2021.2.0a9
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b7
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1