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[Android][URP] The app hangs before loading UI
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
Having a class inherited from EditorWindow invalidates .net standard 2.0...
Reproduction steps:1. Open attached project "SystemTest"2. Open "test.cs" Script Expected result: The script compilesActual result: ... Read more
[Collab] Scriptable Render pipeline asset in Graphics is removed when a ...
When any changes are pushed through Collab, Scriptable Render pipeline asset of the project is removed when the changes are pulled b... Read more
WindowsVideoMedia error when Playing scene
Reproduction steps:1. Open user attached Project "HPCL_Alpha_V1"2. Open "Assets/Scenes_1/HomeScreen 72_ppi" Scene3. Press Play4. Sel... Read more
Graphic Raycaster stops hitting GameObjects when opening a selection win...
How to reproduce:1. Open the attached "1290074_repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Hierarch... Read more
[ProGrids] Two overlapping menus appear in the Scene view
How to reproduce:1. Create an empty project2. Install ProGrids package3. In the Scene view, expand and collapse the ProGrids dropdow... Read more
[XR SDK] [MockHMD] [XRI] Console is spammed with errors when using Mock ...
Reproduction steps:1. Create a new project with a VR template2. Enable MockHMD3. Add XR Interaction Toolkit package4. Load the Sampl... Read more
[Mesh] Unwrapping.GenerateSecondaryUVSet can fail but the API does not i...
How to reproduce:1. Open project "ok.zip"2. Open Scene "TestGenerateNewUV2Layout"3. Press Play Expected result: Unity handles the ab... Read more
Material Asset's settings are displayed in the Inspector window when Mes...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Select the "Custom Mes... Read more
Marker with custom MarkerEditor (DrawOverlay) is drawn on top of the tim...
1- Create a timeline2- Add the attached package to the project (contains two files for the code of the marker, the code is also in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS