Search Issue Tracker
Shortcuts for duplicating and saving does not work when Progrid window i...
To reproduce: 1. Open attached project 2. Install progrids package from the package manager 3. Tools -> Progrids -> Progrids Window ... Read more
Moving in the Scene View using Right-click & WSAD doesn't work when ProG...
How to reproduce: 1. Create new project 2. Install ProGrids package 3. Open Tools>ProGrids Window 4. Try to use Right-click and WASD... Read more
[D3D12] Editor crashes on trying to create a 2d texture using Progrid
Editor crashes on trying to create a 2d texture using Progrid. This occurs only on D3D12 graphics API. Refer the attached video Ste... Read more
[ProGrids/ProBuilder] New polyshape floating when building from existing...
This issue does not occur when ProGrids is not installed, or when Toggle Snapping in ProGrids is off. With Toggle Snapping on, this ... Read more
[ProBuilder] Vertices always snaps to grid when editing them and using P...
How to reproduce: 1. Open the attached 'project-1230365.zip' project and load 'SampleScene' 2. In the Scene window, select one of th... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce: 1. Open the attached 'project-1231505.zip' project 2. Select 'Sprite' sprite in the Hierarchy window 3. Move the s... Read more
[ProGrids] Two overlapping menus appear in the Scene view
How to reproduce: 1. Create an empty project 2. Install ProGrids package 3. In the Scene view, expand and collapse the ProGrids drop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Caret has an active raycast when TMP_InputField is non-interactable
- Shadows do not smoothly fade in when transitioning between real-time shadows and baked distance shadows
- [Android][Vulkan] The Color Channel of videos changes from RGB to BGR when streaming in the Player
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture