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Game Window leaves artifacts when drawing lines over the screen when Can...
How to reproduce:1. Open the user's attached project2. Press play3. Move the mouse Expected result: Game Window leaves no artifactsA... Read more
Image artifact appears between the Reference resolution and Screen resol...
How to reproduce:1. Open the user's attached "BugPixelPerfect" project2. Change the Game View resolution to 1080x10803. Make sure St... Read more
[UI Builder] DirectoryNotFoundException is thrown when creating an USS i...
How to reproduce:1. Create a project (in the name include German characters, for example, "ü")2. In the Package Manager, import the ... Read more
Incorrect offset is set when setting the Pivot for Vertical/Horizontal B...
How to reproduce:1. Open the attached "1291175_particles.zip" project2. Open the "SampleScene" Scene3. Select the "Vertical" GameObj... Read more
[Android] splash unity mark broken when opening/loading the app
How to reproduce:1. Open "Seed.zip"2. Build and Run on Android Expected result: Unity logo visible when loading/opening the appActua... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title:Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumet... Read more
[XR Interaction Toolkit] First vertex of controller projectile curve is ...
Reproduction steps:1. Open the attached project ("1291060Repro.zip")2. Open "New Scene" scene3. Enter Play mode4. Move Controller ov... Read more
[XR SDK] [Oculus] Editor crashes when entering Play mode and Graphics AP...
Reproduction steps:1. Open the attached project ("1291053Repro.zip")2. Make sure Graphics API is set as DX12 (Project Settings->P... Read more
Plane.GetDistanceToPoint returns '0' on build (reason: mesh normals stri...
How to reproduce it:1. Open the attached project 'testit.zip' (use testit_FBX.zip if do not have Blender)2. Load 'SampleScene' from ... Read more
UI Image is not rendered in Prefab Mode when it is created under the GO ...
How to reproduce:1. Create a new Project2. Create UI Canvas3. Create a new GameObject and attach GridLayoutGroup component to it4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS