Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.4.0, 12.x
Votes
1
Found in [Package]
7.3.1
Issue ID
1291224
Regression
No
Image artifact appears between the Reference resolution and Screen resolution borders when Stretch Fill is enabled
How to reproduce:
1. Open the user's attached "BugPixelPerfect" project
2. Change the Game View resolution to 1080x1080
3. Make sure Strech Fill on the Pixel Perfect Camera component on the Main Camera is enabled
4. Enter Play Mode
5. Observe the Game View
Expected result: The cube goes down to the middle normally
Actual result: The cube leaves artifacts outside the reference resolution
Reproducible with: 2.0.4 (2019.4.14f1), 3.0.2 (2020.1.13f1), 4.0.1 (2020.2.0b11, 2021.1.0a4)
Can't test: 2018.4 (no URP version available)
Note:
- Seems to only be reproducible with the URP Pixel Perfect Camera
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9
Resolution Note (fix version 10.4.0):
A fix for this issue is available on Universal RP package 10.4.0 and above on Unity 2020.3.3f1 and above