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[Android][Vulkan] GPU instancing performance loss on some Adreno devices...
How to reproduce:1. Open the attached project "InstancingTest.zip"2. Check if Vulkan is selected as a Graphics API (Edit > Projec... Read more
[ProBuilder] ArgumentNullException thrown on creating prefab of New Poly...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[ProBuilder] NullReferenceException thrown on performing Undo and Redo o...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[ProBuilder] Clicking on the Draw Shape panel in the Scene view creates ...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[ProBuilder] Draw Shape Panel is always active in the Scene View even wh...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[PackMan] Package Name, Version, and Description are editable in Package...
The Package Name, Version, and Description in the Package Manager Window allows editing the text like 'Cut', 'Copy' & 'Paste'.Re... Read more
Oculus XR plugin on Apple M1 chip crashes editor
Adding the Oculus XR Plugin 1.6.0 or higher to a project will crash the editor while adding the package when running on a M1 based M... Read more
[TMP] Undoing a TextMeshPro Text change does not Undirty the Scene
How to reproduce:1. Download and open the attached project 'TMPDirty.zip'2. Open Scene 'SampleScene'3. Expand Canvas in Hierarchy4. ... Read more
[UI Toolkit] Caret/Text cursor is offset after selecting text when tabs ...
How to reproduce:1. Open the attached project2. Open the "Bug Report" Window (Bug Report->TextField)3. In the "Bug Report" Window... Read more
TexelSize is always 1 for Particle System's Renderer when using Shader G...
How to reproduce:1. Open the user's attached "TexelSizeBug.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Observe the Spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS