Search Issue Tracker
Fixed in 1.6.0-preview.1, 2.2.0-preview.2, 3.2.0-pre.2
Votes
0
Found in [Package]
3.0.3
Issue ID
1296400
Regression
No
[TMP] Undoing a TextMeshPro Text change does not Undirty the Scene
How to reproduce:
1. Download and open the attached project 'TMPDirty.zip'
2. Open Scene 'SampleScene'
3. Expand Canvas in Hierarchy
4. Select GameObject 'Text (TMP)'
5. Change Text Input in Inspector
6. Undo the action (CTRL + Z)
7. Observe Hierarchy
Expected result: Scene is not Dirty
Actual result: Scene is Dirty
Reproducible with: 2.0.1, 2.1.3 (2019.4.13f1), 3.0.1, 3.0.3 (2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Couldn't test with: 2018.4.28f1 (Couldn't downgrade)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment