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Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1
How to reproduce:1. Build & Run the attached project2. See that the value shown in UI text in the middle of the screen is incorr... Read more
Crash when entering play mode with RaycastCommand.ScheduleBatch with Res...
Reproduction steps:1. Open the user's attached project2. Open "TestRaycastCommand_Exceptions" scene3. Press Play Expected result: Un... Read more
[tvOS] Using Remote.allowExitToHome ignores button remapping when using ...
Reproduction steps:1. Connect a controller to your AppleTV device2. On the AppleTV go to "Settings -> Remotes and Devices -> B... Read more
[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it m...
How to reproduce:1. Open the user's attached "VFXSendEventProject" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Pr... Read more
Scene Camera Zoom sensitivity is not high enough when working with small...
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How t... Read more
Build freezes on Application.Quit when Analytics are disabled at runtime
Reproduction steps:1. Open attached "case_1300333.zip"2. Select Window/General/Services and make sure that Analytics service is enab... Read more
[ProBuilder] Undo completely reverts all Shape Editing actions
How to reproduces:1. Open the attached project2. Open the SampleScene. There should be a sphere already there3. Edit the Sphere's Sh... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce:1. Open any Unity project2. Open any window that contains an Object Picker (e.g. Lighting Settings)3. Note the Obje... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field