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[Shadergraph] "#if SHADERGRAPH_PREVIEW" in a custom function node throws...
Repro steps: 1. use project with Universal RP 2. Make a PBR shadergraph 3. Create a custom function node 4. Add an output, name it "... Read more
ShaderGraph Flipbook Node skips a frame when running on devices with AMD...
How to reproduce: 1. Open the user-attached project 2. Open the “FlipbookTest” Scene 3. Enter Play Mode 4. Press the \[→] arrow ... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID. This is a serious p... Read more
[Shadergraph] Changing the default value of a boolean keyword causes the...
Repro steps: 1. Create a PBR shadergraph 2. Add a boolean keyword 3. Drag it onto graph 4. Toggle the keyword's default value Expec... Read more
Shader Graph's preview can't compile when the first output is not a Vect...
How to reproduce: 1. Open the attached “ShaderGraphIssue” project 2. Open the “New Shader Sub Graph” asset 3. Observe the area aroun... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps: 1. Open the user's attached project 2. Open scene "Test Scene" 3. Go to File > Build Settings... 4. Press "Add O... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
[Shader][Mobile]Sample Texture 2D LOD Node causes pink textures when Gra...
Reproduction steps: 1. Open the attached project "ShaderGraph.zip" 2. In the Project window open "b123.unity" Scene 3. Switch to And... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Inverse ... Read more
AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce: 1. Create a new URP/HDRP project 2. Create a new PBR Graph 3. Set the AlphaClipTreshold value in the Master node t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used