Search Issue Tracker
Fixed
Votes
4
Found in [Package]
12.0.0
Issue ID
1314550
Regression
No
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:
1. Open the user's attached project
2. Open scene "Test Scene"
3. Go to File > Build Settings...
4. Press "Add Open Scene" and then "Build And Run"
Expected result: The Shader is displayed after starting the scene
Actual result: The scene opens without displaying the Shader
Reproducible with: 10.2.2 (2020.2.0b12), 11.0.0 (2021.2.0a3), 12.0.0 (2021.2.0a7)
Could not test with: 10.1.0 (2020.2.0b12, shader breaks after downgrading)
Reproduced with:
MacBook Air (Retina, 13-inch, 2019), Intel UHD Graphics 617 1536 MB, macOS 10.15.7
Could not reproduce with:
MacBook Pro (16-inch, 2019), AMD Radeon Pro 5500M 8 GB, Intel UHD Graphics 630 1536 MB, macOS Catalina 10.15.7
iMac (Retina 5K, 27-inch, 2017), Radeon Pro 580 8 GB, macOS 11.2.3
Note:
- The issue is not reproducible in the Editor
- Not reproducible on Windows
- Reproducible on macOS with Mono and IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note:
Fixed in 12.0.0 (2021.2.0a19)