Search Issue Tracker
Fixed in 10.0.0-preview24
Votes
1
Found in [Package]
5.3.0
Issue ID
1115116
Regression
Yes
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19
Transform Matrix Node: Inverse Project & Inverse View Project are Broken
Inverse Projection:
Shader error in 'hidden/preview': undeclared identifier 'ERROR_UNITY_MATRIX_I_P_IS_NOT_DEFINED' at line 45 (on d3d11)
Inverse View Projection:
Shader error in 'hidden/preview': undeclared identifier 'ERROR_UNITY_MATRIX_I_VP_IS_NOT_DEFINED' at line 45 (on d3d11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
Resolution Note (fix version 10.0.0-preview24):
Fixed in: 10.0.0-preview.27