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Editor Window does not preserve the minimum height and width of UI Eleme...
How to reproduce it:1. Open the user's attached project 'UI Window Bug.zip'2. In the Main Menu bar click 'Window' > 'Example'3. I... Read more
[Android] Android banner is not saved in the Android Player Settings
How to reproduce:1. Create a new project2. Navigate to Project Settings > Player > Android > Other settings and check the A... Read more
Output Mesh uses particle motion vectors even when it is not moving and ...
Repro steps:1. Import the attached project and open the repro scene2. Enter play mode3. Observe that both the particles and the caps... Read more
[HDRP] SG_Eye.shadergraph warning on opening a clean project
Reproduction:1) Delete a library of any project using master2) Open a project There will be a warning in the console, reproduced wit... Read more
Unexpected compilation warning in VFXMouseEventBinder
Unexpected compilation warning when new input system is installed and enabled :com.unity.visualeffectgraph\Runtime\Utilities\EventBi... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
Linux Editor crashes with "mmap(PROT_NONE)" assertion failure during GC ...
How to reproduce:1. Open the attached (ManyClears.7z) project2. Open the Test scene3. Enter Play Mode4. Wait for at least a minute5.... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more
SceneManager.sceneCount includes the unloaded Scene when it is called in...
Reproduction steps:1. Open the attached "case_1312900.zip" project and Scenes/SampleScene scene2. Add Scenes/Scene2 scene to the Hie... Read more
[Mono] Unity crashes when calling FindObjectsOfType() with a generic abs...
How to reproduce:1. Open the attached "1312890 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field