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[Enlighten] Quality Settings missing "CPU Usage" setting. Users unable t...
Repro: Using 2021.2.0a5, navigate to Project Settings > Quality Settings. Observed: "CPU Usage" property is not there (sad) Expec... Read more
[MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer ...
Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more
Linux Editor window shrinks when switching layouts
How to reproduce:1. Create a new project2. Make sure the Editor window isn't maximized3. Switch between layouts several times Expect... Read more
Contents of a ModalUtility window are invisible when it is launched from...
How to reproduce:1. Create a new Unity Project2. Import the attached "1313636.cs" script3. Right-click on the attached script4. Go "... Read more
[XR SDK][OpenXR] Editor crashes on XRInputSubsystem:GetSupportedTracking...
Reproduction steps:1. Open the user's attached project "OpenXR_Unity.zip"2. Load the "Main" scene3. Enter Play mode and then exit Pl... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps:1. Create an empty project2. Enable "Run in Background"3. Build the game4. Open attached c++ Solution "ParentUnit... Read more
[Android][TMP] InputField selection highlight appears above keyboard whe...
How to reproduce:1. Open the attached project2. Make sure InputField (TMP) has "Hide Mobile Input" enabled3. Build & Run on mobi... Read more
Writing bytes to the driver when packet's size is 1386/1387/1388 fails a...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Server GameObj... Read more
[IL2CPP] [2019.4] Project does not Build when there is a String with Bac...
How to reproduce:1. Open the attached "il2cpperror.zip" Project2. Build the Project on IL2CPP Expected Behavior: The Project builds ... Read more
Undo issues with Timeline, selection & lock
Two issues related to the same bug.First, the fact that the "lock" state of the Timeline window is undoable is inconsistent with the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS