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[URP] View in Editor and Game has a blue tint
Reproduction steps:1. Open the Unity project (steps for access in Edits)2. Open "PlayLevel" Scene3. Enter Play Mode4. Press "Let's G... Read more
Post Processing package does not have "verified" keyword
Reproduction steps:1. Open new unity project2. Enable preview packages for Package Manager3. In Package Manager, Unity Registry, sea... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce:1. Open attached project "Kevin.zip"2. Open "Light Scene" scene3. Move around "Light 2D" GameObject while observing... Read more
Scrolling through very long pop-up lists only possible with arrow buttons
Reproduction steps:1. Create a new empty Project2. Open Services Window3. Click any Service4. Press Use an existing Unity Project ID... Read more
'Model is not registered' errors when disconnecting a system between its...
Repro steps:1. Create a new VFX and open it2. Delete the edge between Initialize and Update3. Observe the console errors. Expected o... Read more
Crash on rasterizeTri when Static Batching passes invalid Mesh data into...
Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more
NullReferenceExceptions are thrown after selecting an Visual Effects Gra...
How to reproduce it:1. Open the attached project "1315582.zip"2. Load the "SampleScene" Scene3. Select a "Visual Effect" GameObject ... Read more
The FPS decreases by half in Play Mode when there is Scene view and Game...
How to reproduce:1. Open a new project2. Make sure there is Scene view and Game view visible in the Editor3. Check the "Maximize On ... Read more
Deleting a context node and a block while both are selected throws a nul...
Repro steps:1. Create an Initialize context.2. Add Set Age to it.3. Select both the Initialize context and the Set Age block and del... Read more
[UI] Dangling references in FontUpdateTracker when changing the font of ...
Reproduction steps:1. Open the user's attached project and Test scene2. Enter the Play mode3. Observe the Console window Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS