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Virtual Mouse Cursor calls OnClick event twice when doing a submit actio...
How to reproduce:1. Open the attached project's "case_1311114-Project.zip" Scene labeled "GamepadMouseCursorSample"2. Enter the Play... Read more
Infinity loop issue about Sub-Emitters of Particle System Editor
A customer asked me about infinity loop issue occurred at Particle System Editor. Be occurring an infinity loop issue when Sub-Emitt... Read more
HDAdditionalCameraData.OnEnabled() adds 2.6 seconds to Domain Reload eve...
Using the parent case as a repro project, modifying a C# file will causing a domain reload, and out of that time 2-2.6s are spent in... Read more
Rigidbody2D.Distance is returning incorrect results when used between a ...
How to reproduce:1. Open the attached project (case_1311101-DistanceTest)2. Open the DistanceTest Scene3. Move the Collision Game Ob... Read more
[HDRP] PRB Accumulation does not work when SSR for Transparents is enabled
Repro steps :- Open attached project- Open SampleScene- Take a look at the reflection in the checker floor (in game view)- Select th... Read more
[Editor] Script modification during playmode will garble Editor UI when ...
How to reproduce:1. Open the example scene in the attached "InputSystem_Warriors_Project.zip" project2. Enter PlayMode3. Edit any sc... Read more
System Cursor input is inverted on vertical axis when using a Gamepad
How to reproduce:1. Open the attached project's Scene labeled "GamepadMouseCursorSample"2. Plug-in a Gamepad3. Enter the Play Mode4.... Read more
UGUI Toggle malfunctions when "Simulated Touch Input from Mouse or Pen" ...
Reproduction steps:1. Open attached project "Input System Mouse Click.zip" and scene "SampleScene"2. In Input Debugger window, enabl... Read more
[ShaderGraph][macOS] Node dropdown does not open when it is clicked afte...
Reproduction steps:1. Open the attached "case_1311011.zip" project2. In the Project window, open Test.shadergraph3. In the Compariso... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps:1. Open the attached project ("MultiASMDEFBug.zip")2. Open "AssemblyOne.asmdef" asset in Inspector window3. Tick ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs