Search Issue Tracker
Fixed in 12.0.0 (requested backport for 11 and 10)
Votes
0
Found in [Package]
10.3.1
Issue ID
1311108
Regression
No
HDAdditionalCameraData.OnEnabled() adds 2.6 seconds to Domain Reload every time a C# file is changed.
Using the parent case as a repro project, modifying a C# file will causing a domain reload, and out of that time 2-2.6s are spent inside of HDAdditionalCameraData.OnEnabled()
After deep profiling the issue, the code for InputRegistering.cs seems to be doing the bulk of the work, where calls to SerializedProperty.GetArrayElementAtIndex end up taking 2.6 seconds
Reproducible on Unity 2020.1.15f1:
1. Download project from here: https://drive.google.com/file/d/1O83GjyevXNPhSWlXtWTLJ96aU8A-Hmd1/view?usp=sharing and open it
2. Make a single C# change and profile
3. Notice that HDAdditionalCameraData.OnEnabled() takes at least 2 seconds
Note: I've attached screenshots of the profiler as well.
Relevant slack discussion: https://unity.slack.com/archives/C20E70CAC/p1611926333075400
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment