Search Issue Tracker
Fixed in 1.3.X
Votes
1
Found in [Package]
1.1.0-preview.1
Issue ID
1311018
Regression
No
UGUI Toggle malfunctions when "Simulated Touch Input from Mouse or Pen" is enabled
Reproduction steps:
1. Open attached project "Input System Mouse Click.zip" and scene "SampleScene"
2. In Input Debugger window, enable Options -> Simulated Touch Input from Mouse or Pen
3. Enter Play Mode
4. In Game View, click the checkbox in the top left corner of the screen three times
5. Move the cursor around and repeat step 3
Expected result: Toggle switches state after every mouse click
Actual result: Toggle doesn't switch state from the first click after the cursor has moved
Reproducible with: 1.1.0-preview.1 (2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4)
Could not test with: 2018.4.31f1 (compilation errors), 1.1.0-preview.2 ("Pointer should have exited all objects before being removed" error, Case: 1190150)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note (fix version 1.3):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1449