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Overlays are immediately undocked when the Overlay is docked to the righ...
Steps to reproduce: Open any Project and open Scene View Dock any Overlay in the bottom or top right corner Dock any other Overlay e... Read more
Pressing “Open” button in Inspector > “High Quality Lines” Override thro...
Steps to reproduce:1. Create new Unity project using empty HDRP Template2. Select “Sky and Fog Volume” GO in Hierarchy window3. In I... Read more
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Text...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“... Read more
"AssertionExceptions" are constantly spammed into the Console when in Vo...
How to reproduce:1. Create a new 3D URP Sample project and open the "TerminalScene" scene2. Go to Window -> Analysis -> Render... Read more
[macOS] Rendering Debugger Volume's "Component" dropdown is opened with ...
How to reproduce:1. Create a new 3D URP Sample project and open the "TerminalScene" scene2. Go to Window -> Analysis -> Render... Read more
Blur filter crops content when reference dpi is set to 150
In the panel settings, set the reference dpi to 150 Before blur filter is applied:!https://europe1.discourse-cdn.com/unity/original/... Read more
Shader error and warning is thrown when creating a new project using the...
Steps to reproduce: Create a new Unity project using the Mixed Reality template Observe the Console window Actual results: "Shader e... Read more
Lights in Batch keep resetting to 0 in the Light Batching Debugger when ...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
Option for "Acceleration Structure Build Flags" cannot be toggled when L...
Steps to reproduce: Open any Project on Windows Switch the Graphics API to DX12 Create a Cube Game Object in any Scene and select it... Read more
Default name of manually created Global Light 2D GameObject differs from...
Steps to reproduce:1. Create a Universal 2D project2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)... Read more
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