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[HDRP] Global Illumination properties for emissive materials are missing...
Steps to reproduce: 1. Create a new HDRP project, or open an existing one2. Create a new material3. Expand the Emission Inputs heade... Read more
[Profiler] ArgumentOutOfRangeException has thrown clicking the "Delete M...
Editor thrown ArgumentOutOfRangeException on clicking the "Delete Module" button, refer to the attached video Steps to repro:1. Crea... Read more
[Android][Addressables]Video fails to load when loaded from Addressables...
Reproduction steps:1. Download and open the attached project "1318279.zip"2. Open the Addressables Groups window (Window -> Asset... Read more
[XR SDK] [Oculus] Editor crashes when OVRPlugin.dll is failed to load
Reproduction steps:1. Open the attached project ("1318277_Démo NuagePoints 20210301.zip")2. Open the "SampleScene" scene3. Observe, ... Read more
[Linux] [Input System] Editor does not return correct mouse position val...
Reproduction steps:1. Download the attached project: "InputSystemMousePositionBug.zip"2. Open the SampleScene3. Enter the Play Mode4... Read more
Calling VideoPlayer.Prepare and VideoPlayer.StepForward produces a frame...
Reproduction steps:1. Open attached project "videoplayer" and load Scene "SampleScene"2. Enter Play Mode3. Click "Prepare" and "Step... Read more
[URP][2D] Previous Tilemap is still rendered until resolution is updated...
How to reproduce:1. Open the user's attached "Retro.zip" project2. Open the "TestScene" Scene3. Enter Play Mode4. Observe the Tilema... Read more
No Tilemap is rendered when Tilemap Renderer's Mode is set to Chunk and ...
How to reproduce:1. Open the attached "MainTexTilemap.zip" project2. Open the "SampleScene" Scene3. Select the "Tilemap" GameObject ... Read more
[URP] There is no effect when using SMAA in URP with OpenGLES API
Reproduction steps:1. Open new Universal RP project with "-force-gles" argument and scene "SampleScene"2. In Hierarchy window, selec... Read more
Can't override prefab's Script component's value by setting the value ...
How to reproduce it:1. Open the attached project 'PrefabReset.zip'2. Load the 'SampleScene' scene3. Select the 'prefabObject' prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS