Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.5f1
2021.1
2021.2
Issue ID
1318268
Regression
No
[URP][2D] Previous Tilemap is still rendered until resolution is updated when using Pixel Perfect Camera
How to reproduce:
1. Open the user's attached "Retro.zip" project
2. Open the "TestScene" Scene
3. Enter Play Mode
4. Observe the Tilemap in the Game view
Expected result: Tilemap is updated to fit the resolution with Pixel Perfect Camera
Actual result: Previous Tilemap is still rendered in the Game view
Reproducible with: 2020.2.7f1 (10.3.1), 2021.1.0b7 (11.0.0), 2021.2.0a3 (12.0.0)
Not reproducible with: 2019.4.21f1 (7.5.3), 2021.1.0b8 and 2021.1.0b9 (11.0.0), 2021.2.0a4 and 2021.2.0a7 (12.0.0)
Note:
- Changing resolution, resolves this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in: 2021.1.0b8 (11.0.0), 2021.2.0a4 (12.0.0)