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[DOTS] Entities package conflicts with Addressables package in the Player
Reproduction steps:1. Open user attached Project2. Build a Development Build with Script Debugging enabled3. Run the Built Game Expe... Read more
[IL2CPP] ExecutionEngineException error is being spammed in Build when c...
Reproduction steps:1. Open the attached "case_1320295.zip" project2. Open the Build Settings and check the Development Build option3... Read more
[ShaderGraph] Dialogue spam when closing a unsaved shader graph
Reproduction steps:1. Create and open a new project with the Universal Render Pipeline template2. In the project window, go to "Exam... Read more
[Android] [Notifications] Missing default icon on notifications
How to reproduce:1. Open the attached project2. Build & run project on mobile device3. Click on "Empty notification + body" butt... Read more
Reflection Probes and Light Groups are not getting updated in the Light ...
How to reproduce:1. Open the user's attached "URP default.zip" project2. Open the "SampleScene" Scene3. Go to Window -> Rendering... Read more
Warnings about unable to add internal Undo related menu item appears aft...
Steps:1. Create a new project==>"Cannot add menu item 'Window/Internal/Undo' for method 'MonoMethod.Init' because a menu item wit... Read more
[XR SDK][URP] Camera becomes stuck on the last rendered HMD view after s...
Reproduction steps:1. Open the user's attached project2. Load SampleScene and enter Play mode3. Select the "SimulationHead" GameObje... Read more
[Performance Regression] AnimationWindowState:get_allCurves takes approx...
Reproduction steps:1. Open the user's attached "BugReport.zip" project2. Open Animation window (Window > Animation > Animation... Read more
Playhead representation on scroll bar does not account for user viewing ...
Currently the white bar representing the current playhead position on the horizontal scroll bar is set to be relative to the playabl... Read more
Videoplayer->AudioSource First instance of OnAudioFilterRead fails to ge...
Reproduction steps:1. Open user attached Project "AudioFilterRead"2. Open SCENE_PATH Scene3. Press Play Expected result: The Script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS